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Planetarion Offline Game

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by muetereade1980 2020. 3. 1. 13:38

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Yes Killmark was one hell of an expert at cheating, he was responsible for a considerable amount of damage last round, and aided significantly to the overall outcome of the round. (not that the people who benefited would admit it?)He used a program, a bot, of quite clever manufacture to manipulate and control quite a number of acounts, thus allowing some players to launch just pod attacks supported by several bot planets to capture roids.Unfortunately this was not discovered until too late to put right the damage he had done, both his alliance and his galaxy benefited hugely due to his cheating. They of course denied all complicity, but the overall effect was to slew the game in their favour. There is no need for making hundreds of free email accounts either. I use several mailalliases on my mail accounts and I can make unlimited alliases on my own domain. I even offered a gal of mine all emailalliasses named.but they were not that interested. Well killmark since your cheating days are behind you and you are a clean, honest alliance HC now (alledgedly), surely if you won't be cheating again you would be able to disclose how the bots worked.

The onyl reason i can think of that would prevent you from releasing how it worked and its weaknesses would be if the program was still in use on a slightly smaller scale this round limited by money, and you did not want to expose how they would be able to be caught with them still in use.awaiting your reply. Quote: Originally posted by Oktoberwell killmark since your cheating days are behind you and you are a clean, honest alliance HC now (alledgedly), surely if you won't be cheating again you would be able to disclose how the bots worked. Quote: Originally posted by NeoHow exactly did they catch him?News scans and gal status's were evidence enoughOn one big attack in r6 it was thousands of planets with exactly the same fleet etc hitting 1 particular gal.

Then in r7 it was his gal having a massive amount of random defenders and a number escorting him and his gal mates attacks. And ofc the farming. When you see a large number of planets always interacting with each other, never acting like humans etc it becomes evident that they are most likely bots.However im unsure about the whole ip checking thing, as surely they werent all run off the same ip.

The creators couldnt be that stupid could they? In r6, i was given a bot:it's title was 'launcher'.you had a timetable, could add a mission for a specificated time:launching any fleet, making a fleetcomposition, recalling, checking for incomings.it would play a selected sound when u had incomings.so you could make a 'new mission'give in login/passselect what it should do, if it should do it every hour or only once and so on.then again, i dunno if it was based on a proxy or on ur connection, if it was on urs, you hardly could login into a whole gal's accounts.i tried it out once, launched a pod at the top planeti think it didn't work tho. I would guess registering several domains (3-4 were prolly enough) all pointing to your own mailserver.Get a little prog to rip out the l/p from incoming mail and add it to its account database.Find a dump of R4 and rip off names, loads of options there.Prolly get the bots to log in randomly every 3-4 hours to do maintenance, a bit of slippage on the tech tree is no big deal.

Add the current ship info & fleet locations to a database.Prolly set profiles so you can have different planets having different fleet types.Have a nice front end where you choose what fleet you want to send where and prolly schedule in launch times. The front end could then check the database and choose which planets to launch from. You shouldn't need to even know what planets are bots, just how much fleet you have available.I can't imagine it's too difficult but a lot of things to cover so a lot of work involved.just a guess tho cos I'm much too lazy. Well since PA is over and Killmark’s playing days are over after getting cnutted to hell the past few days, I might aswell divulge in what I know about the ‘Killmark Saga’.I first met Killmark in Round5 after getting an account in his gal due to a gal mate leaving due to poor health.

I played along a couple of weeks fairly no farming, no multi-ing, no usage of bots. However due to continued school work and late night shifts at work I gradually began to miss launches this prompting Killmark to ask me why I kept missing launches, I told him my situation and he replied “Speak with BeatPlanet”. BeatPlanet also going under the guises Gavin, Lucian, Horace and some others I forget. Anyway basically BeatPlanet is the botmaker, I spoke to him and he told me he could ‘help’ with my problem, he dcc’ed me this file over IRC upon opening it, I realised it was indeed a ‘bot’.

This bot was immense it could do everything you needed and the good part of it was it ran through a proxy I believe so IP’s could not be matched. At this point I pointed out I did not have a 24/7 connection and he said no probs just gimme your user/pass and your instructions for your fleets each night and I’ll add it to the list. Basically BeatPlanet ran the whole gal he would have instructions from basically about 19/20 of the whole gal, a few remained clean and played fairly as far as I know. This round I believe they only controlled accounts in the galaxy possibly some others in their farm galaxy.After this I never played in a galaxy with Kill again so I can’t really say anything more about the bot usage or the amount of accounts involved. However making the bot I’d imagine would take a while to do all the coding however each round it was just updated with the new stats and ship types etc and it was good to go – it was this way that Killmark was able to control 100 accounts.Hope that helps Biggieps oh yeah shame on me for cheating. Couldn't really give a.

to be honest, cry about it all you want. Its easy to program a program to behave as a bot if you know how to do it. Just write a VB program that uses the Internet Transfer Control to put/get values to.fcg/.cgi pages, and call pages with the get method to send ships/etc. The problem I think would be the hardware required to support and run the numerous accounts/planets. What I also wonder is how in the world did Killmark get all the hundreds of emails to register the accounts with.The furthest I tried was a scanbot in R7 with a web interface where you just insert the coords and the bot will scan, parse and return the results.

Then it will never logout due to the login questions. Quote: Originally posted by BiggieI was thinking earlier today, and am curious.How is it that people like Killmark controlled hundreds of planets. I have been around this game for ages and am just curious, not trying to start trouble, and I am referring to passed rounds. I am just curious.If anyone can help it would be appreciatedAnd I am not looking for an answer like 'l33t Hax0r' this is a serious questionIts not really that difficult - I have wanted to do it many times, but I never did it becuase I knew I would feel guilty for putting so much time into something that didn't make me any $.HTTP protocol is basically text over telnet, which is pretty simple. Cookies and stuff are just text thats sent along before the stuff that you actually see.You can make a program send and receive text pretty easily, and you can likewise expand that program to handle multiple connections.I've written similar programs to load & logic test web-based software I have written, but sadly I didn't keep the code when I changed jobs, else it would have been a piece of cake.Live and learn.-whoop.

When refreshing the page still was possible (not the new bot-protection enabled) I once was a bad boy and went to my m8 to see what we could do.We programmed a nice 'bot' running 24/7 on a linux system using the same ISP as I have, logging in at random times, checking if I had incomings, then sending me an SMS if that was the case.How it worked? Goddamn easy! You simply made a script to log-in at random times.

I programmed it in Perl. You set it to read the source of the page.

I got a m8 to send me some incomings when I was programming the thing to see the name of the.gif file which was the enemies button when lit up. In other words - if this.gif file was available in the source, I had incomings, the bot went to an SMS page, inserted what it had to insert (my m8 programmed that part) and sent me an SMS telling me I was under attack. Also my m8 made this construction/research bot, which we also never really used.I have to admit - it was good fun seeing it worked though (when testing it). Quote: Originally posted by BiggieHow is it that people like Killmark controlled hundreds of planets. I have been around this game for ages and am just curious, not trying to start trouble, and I am referring to passed rounds.

I am just curious.As some people have pointed out, the theory of how to do it is actually very simpleHTTP 1.0 is an incredibly simple protocol (and a bot programmer would be mad to use 1.1:P) and very open to 'abuse'. You tell it most of the information - and as everyone should know, never trust the client!There are thousands (millions?) of open proxy servers in the worldbe they socks hosts (port 1080), broken or badly configured squid proxies(3128/8080) or FTP bouncing, hiding your IP address is probably the simplest part of 'hiding the bots'Which, I guess, is why spinner claims they place so little emphasis on the IPGetting the accounts activated:User info: Generate random info - or, more likely, take it from a large database from somewhere - where to get it isnt really an issue.

If you have one, use it, if not, generate random info with diff street names, towns, postcodes, etcPlanet/ruler: simplest method is to take them from r4/5 dumps - thousands of players - unlikely that many would get recognised and flagged as suspeciousemail: As someone pointed out, you can have catchall email addresses. Quote: Originally posted by Oktoberwell killmark since your cheating days are behind you and you are a clean, honest alliance HC now (alledgedly), surely if you won't be cheating again you would be able to disclose how the bots worked. Quote: Originally posted by CymruHow many of you can say you definitely wouldnt have used a bot of sorts to help you if you had the opportunity?Even if i had such a bot and it was undetectable i wouldn't use it. It would simply bore me to death to know that no attackers can get to me without my bot planets launching at me, to not be forced to log in at certain times to do construction, research or launching, to not look at the production page and wonder whether to build more pegs or rather wyverns, etc. And i guess i'm not desperate enough to win to give up fun in the game for that. Quote: Originally posted by CymruHow many of you can say you definitely wouldnt have used a bot of sorts to help you if you had the opportunity?In my opinion, disregarding the one account/person rule, someone with the ability to code and use such a bot,with the time and effort that goes into it, grudgingly, deserves success.I wouldn't used a bot even if i had the chance. I have to admit that i were guilty in some account sharing in r4 and r5 so i'm not totally innocent, and a former galm8 of mine used a bot.

In r6 and r7 i didn't even do account sharing, cause most ppl in my gal were against itHowever i do admit that i respect the ppl who had the ability to code good bots. My respect for the ppl who uses bots made by other ppl aren't that big though. I must've missed seeing this thread. This is gonna be long but bear with me.I helped run Kill/BeatPlanet's bot in Rounds 5 and 6, as far as I remember. I don't remember exactly who else ran it.I think Dan/Caramac was one of the other select few who had the viable proxy connections, including me due to my being at a university with access to such connections.I recall that in Round 5 the bot had some issues as most programs do; Kill would send me updates that Beat had devised through Yahoo Messanger or via DCC/Email. I would release prior versions of the bot here but unfortunately do not retain any copies since I deleted all PA-related material some months ago.Round 6, though, was where it was really fun. Prior to the round starting, Kill, Dan and I used some email service - I do not recall what it was, some Aussie service - to create about a thousand seperate email addresses for the bot to send the passwords etc towards.

These emails were chosen from either lists filled with gibberish names or were created by us on the spot.Secondly, we would create names for both the planets and the rulers, which were in two seperate text files. Needless to say, these things took quite some time. Personally, before going to bed each night I would spend about 20 minutes coming up with as many completely random names and the like. In this way, I was able to accumulate a good amount of data. But then when homework began to build I had to stop for the time being, religating the duties to Kill and Dan.When you opened the program, there was a column to the left, stating the planet names, which were number 1 to infinity if needed.

When you clicked on a planet, to the right there were two small boxes, one for login, and one for the password. Below the boxes was more or less a spreadsheet or something similar; this was where the planet information was listed: Race of the planet, Score of the planet, resources, blah blah blah. To the top of the bot there were multiple windows that could be clicked, for construction/research etc. If your planet was Zik, then the relevant construction/research/build information was listed, and likewise for other races.

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You get the picture.Sure enough, when signups for r6 began, both Kill and Beat ran the bot, and we were all quite pleased when about 700 of the 1000 planets we had signed up for had been accepted. I distinctly remember Kill was gloating - heh. Dan and I were given rough timetables stating which planets should do what in the beginning, mostly constructing, researching, initiating and scanning.

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I don't think I took part in building the actual ships - I might be wrong, so don't quote me on this particular facet.Not surprisingly, Kill's gal began to farm the random galaxies that we had created. When people in his galaxy and in our attack groups began to question this, Kill responded that 'The Federation' was sacrificing a portion of itself to benefit its commanders. Or something like that. Heh.For a while I did not participate in any sort of attacks that were planned, merely login to a few hundred planets to build ships - it was all very easy. One night, Kill told me that 'The Federation' was going to do its big strike. Of the four races, each of the people using the bot - Dan, Beat, Kill and me - took control of all the planets of one particular race. I think I was controlling all the Xans.

Kill told me that everything was already prepared - he sent me the necessary setup files and upon his order, I would start what was supposed to be the second or third wave of the attack.Once I realized that this would take a long time, I decided to just let things be and I told Kill I was going away for a bit, to which he said - in typical Kill fashion - 'k, later'. Then I got drunk that night.

I woke up the next morning and realized that I had left the bot running all night. I wondered if it would still be logging into the planets I was assigned and keep sending obselete orders. Sure enough, I was right. Going through the windows in the bot program, I discovered that the bot had tried a couple hundred times to send the same orders out, when the planets were already en-route.

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As you can imagine, I almost soiled my pants.When Zeus announced the message to investigate the cheating, Dan began to freak out. He promptly left IRC and didn't return. I crossed my fingers and hoped for the best. I met Kill this summer and discovered he did the same thing, or something similar, so at least I'm not the only screw-up.My galaxy: 13:16, got smashed due to an incluster struggle with jeffx, Concordium and Valle's gal; we were the sister gal to 33:9. 33:9 soon began to have problems of its own though, to my pleasure. As far as I know, no one in my galaxy knew I ran the bot, or had any knowledge of the bot's usage.

I was not approached by Kill prior to r7 to run the bot. Instead, I decided not to join Heresy and opted for RL.And that's all I have to say about that.

Quote:Irvine, Calif. March 17, 2005 - Blizzard Entertainment® today announced that World of Warcraft®, its massively multiplayer online role-playing game (MMORPG), has surpassed the 1.5 million subscriber mark., underscoring the game's continued success around the world. Building on its record-breaking debuts in North America, Korea, and Europe, World of Warcraft has reached global peak concurrency - the number of subscribers playing at the same time in each market - of more than 500,000 players. I don't know who has the most exactly.World of Warcraft stopped producing because they sold too many copies (over either 600,000 or 800,000) and the servers would be too jammed. I'm sure WoW has some kind of offline mode, but that's primarily online, so it can potentially have over 300,000 players simultaneously on all the servers, if they don't crash.Final Fantasy XI is by far one of the most popular online RPGs I know of, I'd bet on it having at least 100,000 people on at any given time.I doubt Everquest 2 has as much as either of these, but I used to play Frontiers and it was quite popular.Aside from MMORPGs, for shooters.I don't know how many players Halo 2 gets, but I know S.O.C.O.M. 2 has over 800,000 active accounts with two main servers, at peak hours it can support 100,000 to each server without crashing unless everyone's giving their two-cents to crash it. 2 servers go down a lot, at least the National one).

Quote:I don't know who has the most exactly.World of Warcraft stopped producing because they sold too many copies (over either 600,000 or 800,000) and the servers would be too jammed. I'm sure WoW has some kind of offline mode, but that's primarily online, so it can potentially have over 300,000 players simultaneously on all the servers, if they don't crash.Final Fantasy XI is by far one of the most popular online RPGs I know of, I'd bet on it having at least 100,000 people on at any given time.I doubt Everquest 2 has as much as either of these, but I used to play Frontiers and it was quite popular.Aside from MMORPGs, for shooters.I don't know how many players Halo 2 gets, but I know S.O.C.O.M. 2 has over 800,000 active accounts with two main servers, at peak hours it can support 100,000 to each server without crashing unless everyone's giving their two-cents to crash it. 2 servers go down a lot, at least the National one)that issue with the servers beeing full is old news, blizzard has over 1 million subscribed people. Currently they have about 45 realms. Most are full when the y reach there peak times.

They also have had multiple infrastructure upgrades, new realms, and plenty of server hardware upgrades.JakeWoW rules all MMORPG'S. Nothing even comes close to Ragnarok Online.

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WoW looks like pocket change next to it.It's unbelievably huge in Thailand. Millions huge. That isn't counting the Japanese or Korean versions, which are large in their own right. I think I remember reading that they had to pass a national video game curfew or something because too many people were playing. Take the following number with a grain of salt, but I also think I remember reading a subscription number for all of the different languages combined.17 million tears.Edited by - Raloth on April 22, 2005 11:41:50 PM.